• The Origin of Trouble

    Over the last two years I was asked to compose music for some amazing projects. One of them however, stood out amongst others for its emotional story. The Origin of Trouble tells the story of a broken family; director Tessa Pope looks for answers to find out why the relationship with her father has been so troubled.
    Late August 2015 I was asked to compose the music for this project. Straight away, the teaser of the movie was shot. The director gave notes that it should be quick, light and most of all funny. I choose to write for a small chamber orchestra, produced with ‘bad’ samples and a few accents played on small percussion instruments. It appeared that it worked out very well and it gave exactely the mood that it needed. Even though it was different from the strategy I used later on in the movie, this theme was recycled and made it to the screen eventually.
    Like every other movie, the score starts with a plan. A good plan is half of all the work there is to be done. Really, this sounds cliche but its so true. So before filming, I started to plan my strategy. The director explained the feeling she wanted to create, and I instantly felt it. As I knew by reading the synopsis and the history of her family, I knew that things could get emotional. On the other side, by knowing the happy and light style the whole picture would get (titles, shots, quick editing ect.), I suspected that I needed to write music that would touch the space between those two contradicted emotions. I never had to change this strategy but I had to change the orchestration though.

    The orchestral score, that wasn’t able to touch the emotional side of the story, made space for guitars. Choosing guitars gave the freedom to cover all the emotions I wanted to give to the story. I don’t know exactly how I started to pick guitars but I know that it was inspired by Sufjan Stevens, Elliott Smith and Bon Iver. They all give their music a sort of oblivious and eternal feeling. Their sound is sober, but the emotional weight their songs bring is huge.

    I threw overboard the orchestral part, and started writing interludes for the 8mm footage inspired on Sufjan Stevens’ ‘Should Have Known Better’. Silvan de Smit played the classical guitar, and I played the Ukelele during the studio session. Because the story gets darker, I wrote the second and third theme in a lower key, and left out some instruments to make it more sober. Mind the synthesizer (korg 800ex) giving the pad sound and adding to this ‘longing back to those days’ feeling. Luckily It wasn’t removed in the mix (director joked: what does this sound tell us? an incoming alien invasion?).
    I was able to buy a second hand bad tuned mandolin of ebay, bought a Höfner Ukelele and wrote ‘You and Me’, to enforce the romantic line in the beginning of the movie. This mandolin was also used in the main title called ‘Our Home’. Because sudden changes in the production, the movie got on hold during the second week of the editing process. Because the studio was already booked, I was still writing the theme for a movie that wasn’t edited yet, the night before recording! Luckily this worked out well (fix it in the mix), and I was able to record the title song on a resonator guitar in open E. Mind that the credit theme at the end of the movie is also the same theme used in the opening sequence. This is part of the same strategy; to connect the beginning and the ending. The extended theme of the Origin of Trouble – ‘Our Home’, that I recorded with Selle Sellink (artwork by Roel Meijering) is now on Spotify and iTunes!

  • ZeGame App and OST release

    A few months ago I expressed my enthusiasm about ZeGame. Especially the virtual reality experience was amazing! The joy of scoring for this game was that indie feeling we had while creating it. Just with the three of us (Jesper, Selle and me) doing Skype sessions, talking hours about glitches and improvements. No major studio sessions, but exploring the limits of the FM8, Massive, Slim Phatty and Korg EX-800). There was no hard deadline so we had all the time to involve both sound design and music in one audible creation. By bouncing our creations towards each other the sound became much more than sound and music separated from each other. A good example is the third world, where you can hear the sounds of the ocean and the sound of the whales being part of the score.

    Last week, the game has finally been released on all major platforms. Tomorrow the score will be released on band camp, and eventually the theme will be released as single on Spotify. Hopefully it will get some extra bonus worlds or an expansion pack. If not, I sincerely hope to be part of this team in the future to work together on a new game.